Spent most of today on a plane traveling from Hawaii to North Carolina, but lucky for me I had plenty of coding to do!

I started another weapon powerup for my Player today. I was pretty excited for this since it was really the first objective that was totally up…


Man… today was a little tougher than I thought it was going to be. The goal was to create a powerup that would add a life to my Player. Simple idea, but a little tricky when it came to the finer details.

First on the list was to create a…


Today was sick. My goal was to finish off my ammo counter and create a cool animation to display the current ammo for the player. I never really thought too much about Heads Up Displays (HUDs) and what goes into them until today. …


Today involved a lot of research. Let me put some emphasis on A LOT. I set out to give my Player ammo that deducts as they shoot and that turned out to be the least of my concerns…

SOUND.

Why and how was this so confusing for me. It literally…


The puzzles are getting harder and steady progress is definitely harder to make at this point, BUT in a weird way it’s getting more fun! Each element is getting trickier and trickier and I’m finding myself back tracking to previous lessons to get ideas on how to move forward.

Today…


Today was my first day on my own! No lessons to follow and no solutions to read through. I was finally taking off the training wheels!

The first task was seemed pretty simple. I needed to give my Player the ability to boost when the ‘shift’ key was pressed and…


Coding is a weird thing…

I feel like the more I learn, the more confusing it becomes. I make a connection and for a quick minute everything seems to make sense, and then it doesn’t. It’s frustrating but at the same time extremely addicting.

That being said, today was a…


Well, today I hit my first big road block…

I began working more with the building process within Unity and nothing seemed to be working. I double and triple checked all of my files and everything seemed to be in place. I literally was out of ideas.

Somewhere, something was…


Today was fun at times and also a little difficult at others. Let’s start with the fun stuff!

First up was a quick introduction to adding a Post Process Volume object. This object allows you to adjust the look and feel of the entire game. It can also be broken…


STOKED for today! Coming from a photography and videography background, I was pumped up to start adding more visual effects to my game. Everything we have set up so far was proving to be extremely important and today was really going to test our script communication skills.

First on the…

Myles Marion

Professional photographer on a journey to create my first video game!

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